methodology

Methodology

Some constraints on designing for mobile learning:

1. certain pressures and trends limit the freedom and effectiveness for design: byod, SNS, blogs, mooc, opencourseware, oers, ugc/web2.0, cloud eg flickr, YouTube, iTunesU, podcasts ... the diversity of learner experiences, expectations, ownership..... why do you need to design, why not exploit existing technologies, systems, hardware, networks? why procure, instal and train on teachers' stuff when we could use learners' stuff?

2. living in change, quick & dirty solutions, future-proofing militates against perfectionism and structure

3. common-sense, apps economy, there's app for it... learner/user/popular expectations about how/what to learn from mobiles

4. implementing principles of participative / user-centred design

5. localised content but not localised pedagogy?

6. digital visitors & residents - teachers (and designers?) learning from learners, shifts of agency and control

7. introducing mobile learning to an institution - not frightening the horses/low-hanging fruit/quick-easy-wins; perceptions and accounting of risk, reform and expenditure

John

Quoting, from forthcoming chapter (Kukulska-Hulme & Traxler) ".....we propose the following principles:
 * 1) Start with learners - recognise their diversity, agency and habits, including patterns of mobility and ubiquitous social interaction.
 * 2) Design to meet learners on their terms, with their devices, in their spaces.
 * 3) Work with learners – seek opportunities for prototyping, participation and feedback.
 * 4) Look for added value, e.g. opportunities for contingent learning, situated learning, authentic learning, context-aware learning.
 * 5) Design for inclusion, enabling accessibility and greater access than may be possible using desktop computers.
 * 6) Recognize that learning activities designed by you are liable to be played out differently as learners engage with them outside the classroom.
 * 7) Be prepared to trial and discard activities more frequently as technologies evolve.
 * 8) Wait for the novelty to wear off before evaluating, and take account of lifestyle and environmental factors that may impact on mobile learning. "